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Old Jan 23, 2012, 01:52 PM // 13:52   #61
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Originally Posted by Killed u man View Post
Yeah, but that damage outclasses pretty much every other damage other there. I alone, as a warrior, can kill 2 groups in Slaver's HM with no more than handfull of hits.

It's obviously kinda "sad" that the Warrior class in PvE relies on buffs from other professions, but the same can be said about most classes.
I don't find it "sad", it's actually what I like of this profession: you're required to plan your group to do well. Once you do, your team shines.

Damage-wise it's still pretty competitive today, as you mention.

Other classes being grossly overpowered and versatile is the problem.
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Old Jan 23, 2012, 10:02 PM // 22:02   #62
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Originally Posted by MithranArkanere View Post
I'm feeling a bit bad for warriors, though. I've never been killed by a warrior in PvP, ever, regardless of the profession I was using. They can do some stuff, but they feel like they can't do half the stuff others can, and others can do anything warriors can.
That's probably because you only play low-level PvP.
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Old Jan 23, 2012, 10:44 PM // 22:44   #63
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Originally Posted by Leohan View Post
Um ok what happens if I am a Imbagon/damage reduction paragon and like to help out my team by taking Wild Throw? But Assassins and Rangers with dedicated Spear Builds won't be hurt? Umm ok.
The fail on less than 4-5 spear mastery sounds like a better plan to me than, making a Imba's build dead.

I know , I know, just don't take the skill. I just find this is the wrong way to change this skill because another class uses it, with no commitment to the attribute. I am talking about PvP and PvE. Yes I use a paragon in PvP.

Edited for a thought after wards:
The skill is called "Wild Throw" adding a fail to hit mechanic would not be to much of a stretch even from a lore perspective.

Skill Description:
"Spear Attack. If this attack hits, it deals +5...17...20 damage and any stance being used by your target ends. This attack cannot be blocked. (50% failure chance with Spear Mastery 4 or less.)"
Anet already has set a precedence for failure of a skill/spell if an attribute (or a primary specific attribute) is set below a certain point, to keep this abuse in check.
So why the overkill to a class that already has been nerfed to death; no to mention that the PvE environments has plenty of chant/shout counters. If I need stance removal I take my Paragon or assasin or warrior who has those skills in their primary class set, I certainly don't take my ranger (a class which due to nerfs has basically become one of apply condtions) with a bow - as there are no stance removals in that primary skill class.
This is a self-perpetuating problem - nerfs beget nerfs - thats why there is a beta period - not a game at its 6th year anniversary where there are only loyalist and beginners left.
The use of the "wild throw" cheat in the current PvP meta is typical abuse by the PvP'ers - why the overkill.
As the quote above suggests tie it a to rank in Spear Mastery (somewhere between 4 and 9) so the Primary profession for which it was introduced (Paragon - Nightfalls - let see it has functioned without complaints for what >3 years) can be more than a "support" character.
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Old Jan 23, 2012, 10:52 PM // 22:52   #64
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Originally Posted by Xenomortis View Post
No, they can't. They really cannot.

Seriously, in the entire history of this game, only one other profession has really put itself in competition with the Warrior, and even that hasn't been continuous.
"Feel" is not the same as "fact".
They have many options, but they are not obvious.
For example, instead having skills that remove conditions like all the others martial weapon users, they have a skill to endure while the conditions go away, or use a secondary profession skill to lose conditions.

Why was wild throw used instead the warrior's own stance removals?
Because switching to a spear and using it was more effective than using two skill slots for Wild Strike, or losing all adrenaline, or using up the elite slot.

Condition removal is a more extreme case, by not having a condition removal themselves, that limits their options when choosing a skill that removes conditions to those of secondaries.
This is not people using something that feels better, but something that they wouldn't have otherwise.

And that causes that 'feel' of limited options compared to other martial professions.

If, for example, warriors got a way to lose blindness and weakness, they would no longer need to pick a secondary that can remove conditions, and that gives them the freedom to choose something else.
Oh, well, that limits it to elementalists and mesmers, since all the other professions can remove conditions from themselves.

This issue is better addressed in GW2, by giving each profession a little bit of most things.
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Old Jan 23, 2012, 11:20 PM // 23:20   #65
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Quote:
Originally Posted by MithranArkanere View Post
"Feel" is not the same as "fact".
They have many options, but they are not obvious.
For example, instead having skills that remove conditions like all the others martial weapon users, they have a skill to endure while the conditions go away, or use a secondary profession skill to lose conditions.

Why was wild throw used instead the warrior's own stance removals?
Because switching to a spear and using it was more effective than using two skill slots for Wild Strike, or losing all adrenaline, or using up the elite slot.

Condition removal is a more extreme case, by not having a condition removal themselves, that limits their options when choosing a skill that removes conditions to those of secondaries.
This is not people using something that feels better, but something that they wouldn't have otherwise.

And that causes that 'feel' of limited options compared to other martial professions.

If, for example, warriors got a way to lose blindness and weakness, they would no longer need to pick a secondary that can remove conditions, and that gives them the freedom to choose something else.
Oh, well, that limits it to elementalists and mesmers, since all the other professions can remove conditions from themselves.

This issue is better addressed in GW2, by giving each profession a little bit of most things.
i thought it was because

1. they do less damage
2. they're harder to play
3. they're slower

don't take my word for it tho
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Old Jan 24, 2012, 12:08 AM // 00:08   #66
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Originally Posted by SerenityAlum View Post
The use of the "wild throw" cheat in the current PvP meta is typical abuse by the PvP'ers - why the overkill.[/B]
The new change to Wild Throw does not affect Paragon primary in any way.
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Old Jan 24, 2012, 12:39 AM // 00:39   #67
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Yay, I think this update just went live, am I wrong?
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